Bachelor of Design (BDes)

4-year, Full-time programme

 

Being one of the best BDes colleges in Ahmedabad, India, Anant offers this comprehensive undergraduate degree programme that seeks to challenge today’s physical, experiential and functional reality to create innovative and sustainable life. It aims at making designers future-ready to cater to the requirements emerging from new realities driven by technological disruptions. The School of Design strives to bring forth solutionaries who will be the catalysts in creating ecosystems that are relevant, just, aesthetic and sustainable.

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B.Des. colleges in ahmedabad

For individuals...

who are constantly observing, questioning and challenging the world they live in by having a critical and creative eye, which is used to develop and redesign the world for a better future.

B.Des. colleges in gujarat

Looking for...

an innovative programme that combines solid design foundations with real-life projects to take on the world’s complex, fast-changing and unpredictable design challenges.

B.Des. colleges in ahmedabad

To become...

  • A design consultant
  • An user experience designer
  • A visual designer
  • A product designer
  • Establish own practice

Programme Highlights

B.Des. colleges in india

Multidisciplinary
Curriculum

B.Des. colleges in gujarat

Field
Immersion

B.Des. colleges in ahmedabad

Hands On
Studio Centric

B.Des. colleges in india

Live
Projects

B.Des. colleges in gujarat

Industry
interaction

About the Programmes

  • Foundation Year
  • Major - Communication Design
  • Major - Sustainable Fashion and Textile Design
  • Major - Interaction Design
  • Major - Product Design
  • Major - Space Design
  • Major - Moving Image
  • Transdisciplinary Design

Foundation Programme

Students gain a basic understanding of the fields of design and architecture by engaging with a common set of courses taught by designers, theorists and artists from various fields of expertise. It equips the students with practical skills and introduces them to a broad and yet detailed interdisciplinary approach. The programme encourages students to critically analyse the effect of cultural, socio-economical and political factors on the practice of architecture and design. It acquaints students with the following subjects:

  • Design Text and Communication
  • Sustainability
  • World of Art
  • Visualisation and Representation
  • Technical Drawings
  • Elements of Design
  • World of Art and Design
  • Materials: Properties and Processes
  • Exploring Design Principles
  • World and India
  • Electives
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Major – Communication Design

Placed at the intersection of design and information, Communication Design trains the young designers to establish a compelling connection between viewers and visuals through communication strategies.

Students learn theories, skills and tactics to inspire and motivate users to respond to communication. The programme teaches thinking techniques, creative and technical skills to convey the message through various media. Students develop knowledge about various subsets of this programme such as graphic design, animation and film-making along with technical subjects such as typography, photography, composition and semiotics.

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Major – Sustainable Fashion and Textile Design

This programme is for students who want to master practical and sustainable design solutions in fashion and textile  for Indian and global markets. The programme encourages students to adopt responsible creativity whilst solving design problems and gaining in-depth knowledge of design concepts such as aesthetics, colour, shape and style.

Students learn to maintain a subtle balance between the self and ecology, and learn to collaborate effectively. The programme trains them to develop a critical understanding of the social, cultural, economic and sustainable factors which influences the environment and design innovation.

Explore Sustainable Fashion and Textile Design

Major – Interaction Design

This programme is for students who want to understand the mechanics of the interaction between systems and users. They develop the ability to holistically improve the user experience and learn techniques to identify their needs  through proper research tools and scientific consumer  analysis.

Students use tools and concepts to test the utility of products, explore fundamentals of digital project management and critical analysis of a digital product. Students undertake a portfolio project, which is the key highlight of this programme, to implement their classroom learning in real-life.

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Major – Product Design

Strategic problem-solving processes, innovation, entrepreneurship and designing user-centric products form the crux of the programme. Product design students learn to design innovative products, systems, services and experiences that promote impact through design.

The programme educates designers about prevalent global problems and encourages them to propose path-breaking solutions. It facilitates personal development and allows students to explore practical design solutions through learning-by-doing modules.

Explore Product Design

Major – Space Design

This studio-based, research-led practical design course, aims at nurturing space designers as critical thinkers, empathic human beings and innovative makers/do-ers. It offers an array of courses that help designers offer simple, functional and aesthetically appealing solutions to problems related to space design.

The designers also tackle problems pertaining to physical and cognitive well-being. The programme develops  student’s ability to connect the dots, think holistically and design simple, functional and aesthetically appealing solutions to problems related to Space Design.

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Major – Moving Image

Film | Animation | Photography | Sound | New Media

Moving Image is an expedition that aims to shape up storytellers by exercising Collaboration, critical thinking, creativity, communication, and a sense of wonder. This sphere encourages profound and passionate exploration of technologies, enrichment of media, and social intentions. The 4-year program offers an exciting blend of various storytelling practices, merging live-action, animation, motion graphics, cinematography, and relevant skills. An aware and creative graduate from moving image would be prepared for a career in immersive and interactive media domains, such as films, television, Radio, and internet-based media practices and more.

Explore Moving Image

Transdisciplinary Design

This programme creates designers who have skills related to several fields of design and are passionate about becoming solutionaries in a steadily-complex world. Students are encouraged to cultivate skills and explore working methods that can address pressing issues on a local and global level. This programme offers complete freedom to choose their area of of interest within the design disciplines and chart their own path.

Explore Transdisciplinary Design

Explore the Minors and Electives

  • About the courses
  • Minors Offered
  • Electives Offered
  • How to select minors and electives?

Anant offers a range of minor and elective courses to make learning multidisciplinary, thus exposing the students to diverse perspectives. These courses offer students an opportunity to try various possibilities, pursue  co-curricular interests, discover new passions and change their way of thinking and processing things.

The School of Design offers six minors at the undergraduate level to help students curate their learning paths and enables them to customise their degree. Students in their second year of study are eligible to opt for minors provided they earn the required credits.


  • Minor in Urban Design:

    Students build an understanding of urban problems and find appropriate solutions. It makes them aware of the role and relevance of multiple stakeholders and collaborative efforts required for collective benefits.


  • Minor in Graphic Design:

    This course offers an in-depth study of graphic design. Students learn about typography, visual design, semiotics, identity design, print and production methods, publication design, data visualisation, packaging design, visual ergonomics, signage and wayfinding design.


  • Minor in Design for Health and Wellbeing:

    Students explore the design of spaces, products and services for health and wellbeing. They learn to identify opportunities and innovate solutions for tomorrow’s health and wellbeing challenges.


  • Minor in Product Design:

    Students learn about design processes from contextual design ideas to realising a concept in a product prototype. They undertake assignments based on real-life projects including academic and industry briefings.


  • Minor in Furniture Design:

    Students learn to design furniture and systems that are thoughtful, ergonomic, beautiful and sustainable. It offers them the scope for collaboration with peers in related creative spheres leading to multidisciplinary exposure.


  • Minor in Sustainable Lifestyle Fashion:

    The course teaches students about design concepts of material, composition, form and texture coupled with indigenous Indian textile techniques and global narratives for sustainable space, decor and lifestyle fashion.

To know more about the minors offered, refer to the document here.

Anant National University offers a set of electives under the following:

Online Electives – The Digital Learning Committee(DLC) at Anant curates elective courses from various online learning platforms. The University appoints an in-house faculty supervisor to facilitate the delivery of these electives. The supervisor supports student learning by conducting different activities such as discussion/seminars, assignments, quiz/tests. The electives offered under DLC are:

  • Introduction to Literary Theory
  • Smart Cities
  • Philosophy, Science and Religion
  • Tangible Things: Discovering History Through Artworks, Artifacts, Scientific Specimens, and the Stuff Around You
  • Language and Thought: Introducing Representation
  • Elements of Visual Representation
  • Roman Architecture
  • Transmedia Storytelling: Narrative Worlds,Emerging Technologies, and Global Audiences
  • Feminism : Concepts and Theories
  • Innovation Through Design: Think, Make, Break, Repeat
  • Love as a Force for Social Justice
  • Modern Indian Art from the Colonial Period to the Present
  • Innovation, Business Models and Entrepreneurship

 

 

Electives under Minors: Minors from design disciplines of School of Design like Space Design, Product Design, Urban Design and others offer various elective courses that enable students to explore and learn from a particular design discipline.

  • People, Cities, and Identity by Urban Design
  • Typography by Communication Design
  • Introduction to Health & Wellbeing by Product Design
  • Introduction to Product Design by Product Design
  • Furniture Fundamentals by Space Design
  • Sustainable Soft Material by Sustainable Fashion & Textiles Design

The Office of Academics Affairs assists students with the process of choosing a minor/elective.

  • The Office of Academic Affairs consolidates a list of minors and electives from different departments before the start of the academic year and circulates it to students in the University along with a registration form.

  • Students can choose any minor/elective course based on their interests. Students can pick their interests that don’t directly connect or choose subjects that support their major.

  • If a student fails to understand the minor/elective that s/he wants to choose, the office schedules an appointment between the student, the head of the department offering the elective/minor and the Associate Dean, Academics.

Learn to Prioritise

  • About CBCS
  • Credits Required

The Choice Based Credit System (CBCS) is a student-centric methodology that gives the freedom to choose courses from across disciplines. Students can opt for additional courses and complete more than the minimum required credit-score in any semester. All courses are allotted credits, based on the number of instruction and practice hours. In order to earn their credits, students must obtain a passing grade in that course and maintain a minimum of 80% attendance. Credits are defined based on different parameters, such as student workload, learning outcomes and contact hours.

Total Credit requirement for the completion of the BDes degree: 160 Credits

B.Des. colleges in ahmedabad

  • Core Courses
  • 84 Credits
  • Foundation Courses
  • 36 Credits
  • Minor and Elective Courses
  • 20 Credits
  • Portfolio Projects
  • 20 Credits

Master Your Space

  • STUDIO
  • EXHIBITION SPACE
  • MAKERSPACE
  • LEARNING COMMONS
  • TOOLS

Student Testimonials

Student Works

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Internship Partners

Read our FAQs

Within the B.Des. programme, Anant offers several specialisations such as Product Design, Interaction Design, Space Design, Communication Design, Transdisciplinary Design and Fashion & Textile Design (Sustainable Innovation).

A student applying for the Bachelor of Design programme should have passed his/her 12th-grade board exams with a minimum of 50% marks.

Yes. Anant National University is established as a State Private University under Gujarat Private Universities (Amendment) Act 2016 and is authorised to award degrees as specified by University Grants Commission (UGC) under Section 22 of the UGC Act. This list includes B.Des., B.Arch. and M.Des. degrees, which are offered by us.

  • Campus – AnantU is a modern campus, set in a lush green setting at Godhavi on the outskirts of Ahmedabad city. Equipped with all amenities and infrastructure required for a Design University, the campus was reimagined to incorporate ideas of adaptive multi-use and student-friendly spaces. This effort is recognised with prestigious awards like the ‘Excellence in Architecture for Building Additions, Renovation and Adaptive Reuse’ by the Society for College and University Planning (SCUP). We are proud to be amongst the few international universities who are currently working towards a sustainable future.
  • Classrooms – We have air-conditioned classrooms with varying seating capacities. Our classrooms are equipped with audio and video projection and presentation facilities for the faculty and students to use in their lectures and presentations.
  • Studio – Many classrooms are in studio format to facilitate hands-on learning.
  • Computer lab – We have a computer lab equipped with 40 computers with the latest hardware and all necessary design software.
  • Makerspace – the Design Lab – Makerspace, our in-house design lab, has a carpentry and pottery workshop, digital manufacturing facility with equipment for laser etching and cutting, CNC router and 3D printers along with an electronics workbench. There is also a provision for fabrication of models and mock-ups using hand and power tools.
  • Learning Commons– the Library – It is a modern library with physical and online books, journals and reading materials on Design,Architecture and other related disciplines.
  • Canteen– AnantU campus building has a beautiful green atrium which doubles up as a canteen and student’s hangout spot. It offers full meals and snacks, breakfast, lunch and an all-day menu. It also offers healthy options such as fruit juices, platters, hot and cold beverages.

Interior design predominantly deals with enhancing the interior spaces and adding value by creating an efficient and aesthetically pleasing environment to the user occupying the space in the personal or professional domain.

Space design enlarges the scope to include open, semi-covered and covered spaces. It looks at enhancing transitional spaces too by integrating performance-based design and blurring the boundaries by creating an interactive dialogue between the built environment and its context.

Although Game Design is considered a field on its own, there are many aspects within it that overlap with Interaction Design. For example, interaction designers regularly apply principles of gamification to the design of interactive systems, often to motivate people to behave in a particular way. On the other hand, one of the ways in which game designers apply Interaction Design, especially in the case of digital games, is in the design of the controls, information architecture, task flows and general usability of the game itself.

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